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0.7.0 · VIDEO · BROWSER · PIPELINE MILESTONE

Full Browser Render Pipeline — DOM→Layout→Text→Font→Compositor — RENDERPAGE-PASS (sigil-video e173c87)

browser render pipeline layout compositor milestone 0.7.0

render_page.sg (sigil-video e173c87) is the capstone of the 0.7.0 browser rendering sprint. It is the first end-to-end integration smoke test that drives the complete rendering pipeline: stub DOM → layout_box.sg positions each node → text_layout.sg renders glyphs via font_raster.sgcanvas2d_fill_rect fills image placeholders → comp_submit_layer + comp_present blit to VESA scanout. Three pixel probes on the compositor output confirm the chain works at every level: 'S' at (4,4) row2/col1 is white (h1 text), 'W' at (4,14) row2/col1 is cyan (p text), and the img placeholder at (30,6) is red. RENDERPAGE-PASS on x86 QEMU. The browser rendering stack is done.

RENDERPAGE-PASS on x86 QEMU — full browser render pipeline smoke test
RENDERPAGE-PASS on x86 QEMU — full browser render pipeline smoke test. h1 'SIGL' (white, block at y=4), p 'WORLD' (cyan, block at y=14), img 36×36 red placeholder (inline at y=28). Pixel probes S/W/red all confirmed on compositor output at 0x500000. GPU compositor path silicon-pending; copy_span SW floor active.

Section 1: Stub DOM — three nodes

The test DOM has 3 nodes in a 160px wide container:

Node Type Desc Layout result
0 — h1 block cw=100, ch=8, mt=4, mb=2, ml=4 x=4, y=4, w=156 (auto), h=8. block_cy→14
1 — p block cw=100, ch=8, mt=0, mb=4, ml=4 x=4, y=14, w=156 (auto), h=8. block_cy→26
2 — img inline cw=32, ch=32, mt=2, pad=2, ml=4 x=4, y=28, w=36 (bbw=cw+2×pad), h=36

h1 and p are block nodes: layout_flow auto-fills width to ctr_w − ml − mr = 160 − 4 − 0 = 156, stacks them with block_cy cursor. img is inline: placed at inline_cx=4, y=28 (block_cy after two blocks + img margin). img has pad=2 so bbw = 32 + 4 = 36.


Section 2: Pipeline walkthrough

Step 1 — layout_box
layout_set_node for all 3 nodes, layout_flow(3, 160). Computes all result x/y/w/h. h1 lands at (4,4,156,8). p lands at (4,14,156,8). img lands at (4,28,36,36). All positions verified before drawing.
Step 2 — canvas2d background fill
canvas2d_fill_rect(render_buf, pitch, result_x, result_y, result_w, result_h, color) for each node's bounding box — dark background for h1 and p, dark background for img placeholder region. Sets up the paint surface.
Step 3 — text_layout for h1
text_layout_init(render_buf, pitch, fw, fh, 4, 4, 156, WHITE). text_layout_put_string("SIGL", 4). font_raster_glyph writes each glyph pixel into render_buf. S at x=4, I at x=12, G at x=20, L at x=28.
Step 4 — text_layout for p
text_layout_init(..., 4, 14, 156, CYAN). text_layout_put_string("WORLD", 5). W at (4,14), O at (12,14), R at (20,14), L at (28,14), D at (36,14).
Step 5 — img placeholder
canvas2d_fill_rect(render_buf, pitch, 4, 28, 36, 36, RED). Fills the img bounding box red — img_decode stub (real PNG/JPEG decode via img_decode.sg is the next integration point).
Step 6 — compositor
comp_submit_layer(0, render_buf, 0, 0, fw, fh) submits render_buf as compositor layer 0. comp_present(dest, pitch, fw, fh) blits all dirty compositor layers to dest (0x500000 — VESA scanout buffer). GPU path silicon-pending; SW floor: copy_span tile blit.

Section 3: Pixel probes — RENDERPAGE-PASS

Three pixel probes on compositor output at dest = 0x500000:

Probe Location Expected Verifies
'S' row2 col1 dest + (y+2)*pitch + (x+1)*4 = dest + 6*pitch + 5*4 white (0xFFFFFFFF) h1 "SIGL" glyph 'S' bit at row 2, col 1 is set — font_raster VGA bitmap correct
'W' row2 col1 dest + (14+2)*pitch + (4+1)*4 = dest + 16*pitch + 5*4 cyan (0xFF00FFFF) p "WORLD" glyph 'W' bit at row 2, col 1 is set — text_layout cursor at (4,14) correct
img pixel (30,6) dest + (28+6)*pitch + (4+30)*4 = dest + 34*pitch + 34*4 red (0xFF0000FF) img placeholder fill at (4,28,36,36) — canvas2d_fill_rect + compositor blit correct

PASS: "RENDERPAGE-PASS layout=ok text=ok img=ok comp=ok"


Section 4: What this milestone means

Every layer of the browser rendering stack has now been proven end-to-end on x86 QEMU:

Layer Module Commit
HTML parser html_tokenizer.sg — byte stream → token triples de47df3
Layout layout_box.sg — tokens → CSS box tree with positions f33524f
Text rendering font_raster.sg + text_layout.sg — glyph pixels 8f6bda0 + 6158863
Image decoding img_decode.sg — RGBA surfaces (placeholder in this test) 38b3d7c
CSS transforms css_transform.sg — affine layer geometry 38b3d7c
Compositor compositor.sg + comp_dirty.sg — tile-level dirty compositor 16997fc + 5460b56
Network http_fetch.sg + tls_client.sg + dns_client.sg — cap-isolated net stack 0ecc2f6
Extensions chrome_bridge.sg — OS-validated chrome.* API surface 13ecc3a
Render capstone render_page.sg — end-to-end pipeline smoke test, RENDERPAGE-PASS e173c87

What remains for a live browser render pass: cc0/JS runtime feeding real HTML into the tokenizer, and the GPU paths going from silicon-pending to silicon-active on real Pi 3 hardware. The software floor is complete and proven.